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- /* $Id: xform.h,v 1.3 1996/11/08 02:20:39 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: xform.h,v $
- * Revision 1.3 1996/11/08 02:20:39 brianp
- * added gl_xform_texcoords_4fv()
- *
- * Revision 1.2 1996/11/04 01:39:46 brianp
- * removed MAP_X(), MAP_Y() and MAP_Z() macros
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef XFORM_H
- #define XFORM_H
-
-
- #include "types.h"
-
-
- /*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
- #define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
- /*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
- #define TRANSFORM_NORMAL( NX, NY, NZ, N, MAT ) \
- NX = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- NY = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- NZ = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
-
-
-
- extern void gl_xform_points_4fv( GLuint n, GLfloat q[][4], const GLfloat m[16],
- GLfloat p[][4] );
-
-
- extern void gl_xform_points_3fv( GLuint n, GLfloat q[][4], const GLfloat m[16],
- GLfloat p[][3] );
-
-
- extern void gl_xform_normals_3fv( GLuint n, GLfloat v[][3],
- const GLfloat m[16],
- GLfloat u[][3], GLboolean normalize );
-
-
- extern void gl_transform_vector( GLfloat u[4],
- const GLfloat v[4], const GLfloat m[16] );
-
-
- extern void gl_xform_texcoords_4fv( GLuint n, GLfloat tc[][4],
- const GLfloat m[16] );
-
-
- #endif
-